You definitely need to be all-in on some sort of draw/discard engine before you consider this red sorcery, because unlike most traditional wheel effects, this one puts everyone right back where they were, while youre left with one less card in your hand
We can reasonably assume it will take us until turn six to set up Lightning with a way to connect twice (through double strike or an extra combat), be deployed with Haste or with Protection , and for us to have a way to deal damage in hand
The decks also need to be fun to play, with a cohesive game plan, and some nifty reprints wouldnt hurt, either
This combo forces them to have it every time and only costs you the slots for win conditions
Odds are you can choose an opponent to collaborate with when casting Allure
This card is a winner and one Im happy to take first